"Musicians begin formal training by acquiring a body of musical concepts commonly known as musicianship. These concepts underlie the musical skills of listening, performance, and composition. Like humans, computer music programs can benefit from a systematic foundation of musical knowledge. This book explores the technology of implementing musical processes such as segmentation, pattern process…
"A Bradford book."AnnotationOCLC-licensed vendor bibliographic record.
"A Bradford book."Alice ter Meulen integrates current research in natural language semantics, with detailed analyses of English discourse, and logical tools from a variety of sources into an information theory that provides the foundation for computational systems to reason about change and the flow of time. The topic of temporal meaning in texts has received considerable attention in recent ye…
"The MIT Press.""This monograph addresses the problem of "real-time" curve fitting in the presence of noise, from the computational and statistical viewpoints. It examines the problem of nonlinear regression, where observations are made on a time series whose mean-value function is known except for a vector parameter. In contrast to the traditional formulation, data are imagined to arrive in te…
"In Snap to Grid, an idiosyncratic guide to the interactive, telematic era, Peter Lunenfeld maps out the trajectories that digital technologies have traced upon our cultural imaginary. His evaluation of new media includes an impassioned discussion - informed by the discourses of technology, aesthetics, and cultural theory - of the digital artists, designers, and makers who matter most. "Snap to…
Virtual reality (VR) is a multidisciplinary area of research aimed at interactive human–computer-mediated simulations of artificial environments. An important aspect of VR-based systems is the stimulation of the human senses – usually sight, sound, and touch – in such a way that a user feels a sense of presence in the virtual environment. Sometimes it is important to combine real and virt…
This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augme…
The book is concerned with the harmonisation of maritime safety legal systems in Europe. It describes maritime safety legal systems in selected European countries as well as maritime safety issues from the perspective of the International Maritime Organisation, European Union, and European Free Trade Association. Distinguished scholars from Europe's leading maritime law academic centres present…
"The digital era has brought about huge transformations in the map itself, which to date have been largely conceptualised in spatial terms. Novel objects, forms, processes and approaches have emerged and pose new, pressing questions about the temporality of digital maps and contemporary mapping practices: in spite of its implicit spatiality, digital mapping is strongly grounded in time. This co…
In survival analysis, time-varying covariates are endogenous when their measurements are directly related to the event status and incomplete information occur at random points during the follow-up. Consequently, the time-dependent Cox model leads to biased estimates. Joint models (JM) allow to correctly estimate these associations combining a survival and longitudinal sub-models by means of a s…