"In a world suffocated by people and things, this book exposes why we throwaway things that still work, and shows how we can design products, services, and experiences that last"--OCLC-licensed vendor bibliographic record.
In this book, Christopher Baber uses embodied cognition as a lens through which to view both how designers engage in creative practices and how people use designed artifacts. This view of cognition as enactive, embedded, situated, or distributed, without recourse to internal representations, provides a theoretical grounding that makes possible a richer account of human interaction with technolo…
Contemporary computing technologies have thoroughly embedded themselves in every aspect of modern life -- conducting commerce, maintaining and extending our networks of friends, and mobilizing political movements all occur through a growing collection of devices and services designed to keep and hold our attention. Yet what happens when our attention needs to be more local, collective, and focu…
How to confront, embrace, and learn from the unavoidable failures of creative practice; with case studies that range from winemaking to animation. Failure is an inevitable part of any creative practice. As game designers, John Sharp and Colleen Macklin have grappled with crises of creativity, false starts, and bad outcomes. Their tool for coping with the many varieties of failure: iteration, th…
At the crossroads of various disciplines, this collective work examines the possibility of a new end-user “engagement” in ongoing digital/technological products and services development. It provides an overview of recent research specifically focused on the user’s democratic participation and empowerment. It also enables readers to better identify the main opportunities of participatory d…
"Designing for resilience is a critical issue of the 21st century. This is the first book-length work that shows us how to design for a future that lasts, and why we should want to"--OCLC-licensed vendor bibliographic record.
"A workbook with ample case studies, Racism Untaught shows readers how to recognize racism in designed artifacts, systems, and experiences and moreover, how to create anti-racist design"--OCLC-licensed vendor bibliographic record.
"First study to showcase the roots of ecological design in Scandinavia, arguing for the inherently connected and global nature of the environmental crisis and modern design culture, its confrontations with consumption-capitalism and the activism driving its reform"--OCLC-licensed vendor bibliographic record.
"Through a close examination of the material and visual culture found online, Wagner offers a contextualizing historiography that takes the reader from the art of ASCII to hatred of Comic Sans. By combining design history, visual, and material culture, this book offers a new glimpse into the role of letter form and typographical structure in the history of digital culture"--OCLC-licensed vendor…
Includes index."Traditionally, graphic design communicates through image and text. Skaggs argues that gestural touch is an indespensable third element that marks nearly all visual communication, especially typography"--OCLC-licensed vendor bibliographic record.