How a team of musicians, engineers, computer scientists, and psychologists developed computer music as an academic field and ushered in the era of digital music. In the 1960s, a team of Stanford musicians, engineers, computer scientists, and psychologists used computing in an entirely novel way: to produce and manipulate sound and create the sonic basis of new musical compositions. This grou…
International Conference on Provable Security (ProvSec 2015) ke-9 diselenggarakan di Kanazawa, 24-26 November 2015. Rangkaian ProvSec sebelumnya sukses diselenggarakan di Wollongong, Australia (2007), Shanghai, China (2008), Guangzhou, China (2009 ), Malaka, Malaysia (2010), Xi'an, Tiongkok (2011), Chengdu, Tiongkok (2012), Malaka, Malaysia (2013) dan Hong Kong, Tiongkok (2014). Ini adalah Prov…
In 'The Death Algorithm and Other Digital Dilemmas', Roberto Simanowski wonders if we are on the brink of a society that views social, political, and ethical challenges as technological problems that can be fixed with the right algorithm, the best data, or the fastest computer. For example, the "death algorithm " is programmed into a driverless car to decide, in an emergency, whether to plow in…
Chiefly concerned with MMRPGs (Massively Multiplayer Role-Playing Games) and the communities that they give rise to.In today's complex digital world, we must understand new media expressions and digital experiences not simply as more technologically advanced forms of "writing" that can be understood and analyzed as "texts" but as artifacts in their own right that require a unique skill set. Jus…
"In 2006, young people were flocking to MySpace, discovering the joys of watching videos of cute animals on YouTube, and playing online games. Not many of them were watching network news on television; they got most of their information online. So when NBC and MIT launched iCue, an interactive learning venture that combined social networking, online video, and gaming in one multimedia education…
"The MIT Press."These notes from special intensive summer programs on Analog-Digital conversion held at MIT from 1956-1957 focus on problems created when digital equipment is linked with physical systems. A "language" problem arises, for the language of the information-processing equipment is digital and the language of communication in the rest of the system is nearly always in the form of ele…
Interactive fiction--the best-known form of which is the text game or text adventure--has not received as much critical attention as have such other forms of electronic literature as hypertext fiction and the conversational programs known as chatterbots. Twisty Little Passages (the title refers to a maze in Adventure, the first interactive fiction) is the first book-length consideration of this…
This collection of papers is the result of a desire to make available reprints of articles on digital signal processing for use in a graduate course offered at MIT. The primary objective was to present reprints in an easily accessible form. At the same time, it appeared that this collection might be useful for a wider audience, and consequently it was decided to reproduce the articles (original…
The history of a crucial decade in the early development of digital technology, focusing on both technical and business issues at two key firms.Between 1946 and 1957 computing went from a preliminary, developmental stage to more widespread use accompanied by the beginnings of the digital computer industry. During this crucial decade, spurred by rapid technological advances, the computer enterpr…