OCLC-licensed vendor bibliographic record.
Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives.OCLC-licensed vendor bibliographic record.
"Unboxed provides a deep understanding of the design, development, and experience of playing board games"--OCLC-licensed vendor bibliographic record.
The book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing paradigms: that of games-to-teach and games-to-learn. Arguing in favor of the latter, the author advances the case for approaching game-based learning through the theoretical lens of performance, rooted in play and dialog, to unlock the power of dig…
"Squire draws on 15+ years of experience to describe how games are developed and deployed in the classroom"--OCLC-licensed vendor bibliographic record.
"A thoughtful account of how optimization (also known as theorycrafting or the "moneyballing effect") has changed the way we play games from World of Warcraft to soccer"--OCLC-licensed vendor bibliographic record.
Includes index."A heavily illustrated, encyclopedic deep dive into the history of role playing games from D&D to Tales from the Loop"--OCLC-licensed vendor bibliographic record.
"A joyful look at understanding the rules of games, from Magic The Gathering to ski jumping. The authors discuss five broad categories of rules: formal rules, internal rules, social norms, external regulation, and materially embodied rules"--OCLC-licensed vendor bibliographic record.
The precarious reality of videogame production beyond the corporate blockbuster studios of North America. The videogame industry, we're invariably told, is a multibillion-dollar, high-tech business conducted by large corporations in certain North American, European, and East Asian cities. But most videogames today, in fact, are made by small clusters of people working on shoestring budgets, rel…
"A monograph that surveys the formal elements of the 2D platforming game genre and examines how design choices act as ideological forms of pleasure, affect, and idea"--OCLC-licensed vendor bibliographic record.