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Found 101 from your keywords: subject="Games"
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cover
How Pac Man eats
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Wardrip-Fruin, Noah,

"This book explains that the tools and concepts we use for making games are intimately connected to what games can and do mean"--OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
9780262360968
Collation
1 online resource.
Series Title
-
Call Number
-
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cover
The media snatcher PC CORE TURBO ENGINE GRAFX 16 CDROM2 SUPER DUO ARCADE RX
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Therrien, Carl,

OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
9780262354868
Collation
1 online resource (208 pages).
Series Title
-
Call Number
-
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cover
Resonant Games: Design Principles for Learning Games that Connect Hearts, Min…
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Haas, Jason,Klopfer, Eric,Osterweil, Scot,Rosenheck, Louisa,

Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives.OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
9780262346078
Collation
1 online resource.
Series Title
-
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-
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cover
Unboxed: Board Game Experience and Design
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Calleja, Gordon,

"Unboxed provides a deep understanding of the design, development, and experience of playing board games"--OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
026237028X
Collation
1 online resource.
Series Title
-
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-
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cover
Games-To-Teach or Games-To-Learn: Unlocking the Power of Digital Game-Based L…
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CHEE, Yam San

The book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing paradigms: that of games-to-teach and games-to-learn. Arguing in favor of the latter, the author advances the case for approaching game-based learning through the theoretical lens of performance, rooted in play and dialog, to unlock the power of dig…

Edition
1
ISBN/ISSN
978-3-319-10207-8
Collation
XVI, 190
Series Title
Gaming Media and Social Effects
Call Number
794
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cover
Making Games for Impact
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Squire, Kurt,

"Squire draws on 15+ years of experience to describe how games are developed and deployed in the classroom"--OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
0262366223
Collation
1 online resource.
Series Title
-
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-
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cover
Optimizing play :why theorycrafting breaks games and how to fix it
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Paul, Christopher A.,

"A thoughtful account of how optimization (also known as theorycrafting or the "moneyballing effect") has changed the way we play games from World of Warcraft to soccer"--OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
9780262378338
Collation
1 online resource
Series Title
-
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-
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cover
The videogame industry does not exist :why we should think beyond commercial …
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Keogh, Brendan,

The precarious reality of videogame production beyond the corporate blockbuster studios of North America. The videogame industry, we're invariably told, is a multibillion-dollar, high-tech business conducted by large corporations in certain North American, European, and East Asian cities. But most videogames today, in fact, are made by small clusters of people working on shoestring budgets, rel…

Edition
-
ISBN/ISSN
0262374137
Collation
1 online resource (248 pages).
Series Title
-
Call Number
-
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cover
The rule book :the building blocks of games
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Stenros, Jaakko,Montola, Markus,

"A joyful look at understanding the rules of games, from Magic The Gathering to ski jumping. The authors discuss five broad categories of rules: formal rules, internal rules, social norms, external regulation, and materially embodied rules"--OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
9780262377522
Collation
1 online resource.
Series Title
-
Call Number
-
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cover
Monsters, aliens, and holes in the ground :a guide to tabletop roleplaying ga…
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Horvath, Stu,

Includes index."A heavily illustrated, encyclopedic deep dive into the history of role playing games from D&D to Tales from the Loop"--OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
9780262375443
Collation
1 online resource
Series Title
-
Call Number
-
Availability0
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