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Found 54 from your keywords: subject="Video games"
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cover
How games move us :emotion by design
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Isbister, Katherine,

"This is a renaissance moment for video games--in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolate…

Edition
-
ISBN/ISSN
0262333236
Collation
1 online resource (xviii, 167 pages) :illustrations.
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cover
The civic potential of video games
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Evans, ChrisKahne, Joseph.Middaugh, Ellen.

This report focuses on the civic aspects of video game play among youth. According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "disengaged," meaning that they participated in fewer than two types of either electoral activities (defined as voting, campaigning, etc.) or civic activities (for example, volunteering). Kahne and his coauthors are interested in what role …

Edition
-
ISBN/ISSN
9780262258975
Collation
1 online resource (xiii, 94 pages) :illustrations.
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Racing the beam :the Atari video computer system
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Bogost, Ian.Montfort, Nick.

The Atari Video Computer System dominated the home video game market so completely that "Atari" became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and ac…

Edition
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ISBN/ISSN
9780262254939
Collation
1 online resource (xii, 180 pages) :illustrations.
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Beyond Barbie and Mortal Kombat :new perspectives on gender and gaming
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Kafai, Yasmin B.

OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
9780262322553
Collation
1 online resource (xxv, 371 pages, 16 unnumbered pages of plates) :illustrations (some color)
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