An investigation of what makes digital games engaging to players and a reexamination of the concept of immersion.Digital games offer a vast range of engaging experiences, from the serene exploration of beautifully rendered landscapes to the deeply cognitive challenges presented by strategic simulations to the adrenaline rush of competitive team-based shoot-outs. Digital games enable experiences…
Today--following housing bubbles, bank collapses, and high unemployment--the Internet remains the most reliable mechanism for fostering innovation and creating new wealth. The Internet's remarkable growth has been fueled by innovation. In this pathbreaking book, Barbara van Schewick argues that this explosion of innovation is not an accident, but a consequence of the Internet's architecture--a …
How the different narratives of four historians of architectural modernism-Emil Kaufmann, Colin Rowe, Reyner Banham, and Manfredo Tafuri-advanced specific versions of modernism.
The definitive presentation of Soar, one AI's most enduring architectures, offering comprehensive descriptions of fundamental aspects and new components.
Surveys show that our growing concern over protecting the environment is accompanied by a diminishing sense of human contact with nature. Many people have little commonsense knowledge about nature - are unable, for example, to identify local plants and trees or describe how these plants and animals interact. Researchers report dwindling knowledge of nature even in smaller, nonindustrialized soc…
A new approach for conceptualizing and modeling multi-agent systems that consist of people, devices, and software agents.
Mythic themes and philosophical probing in film as an art form, as seen in works of Preston Sturges, Jean Cocteau, Stanley Kubrick, and various other filmmakers. Film is the supreme medium for mythmaking. The gods and heroes of mythology are both larger than life and deeply human; they teach us about the world, and they tell us a good story. Similarly, our experience of film is both distant and…
Problems in linking representation and perceived things in the world are discussed in light of the role played by a preconceptual indexing mechanism that functions to identify, reidentify, and track objects.
An examination of subversive games-games designed for political, aesthetic, and social critique.
An examination of the ways cyberspace is changing both the theory and the practice of international relations.