"We are living beyond our means, running up debts both economic and ecological, consuming the planet's resources at rates not remotely sustainable. But it's hard to imagine a different way. How can we live without cheap goods and easy credit? How can we consume without consuming the systems that support life? How can we live well and live within our means? In Treading Softly, Thomas Princen hel…
A feminist media history of quantification, uncovering the stories behind the tools and technologies we use to count, measure, and weigh our lives and realities. Anglo-American culture has used media to measure and quantify lives for centuries. Historical journal entries map the details of everyday life, while death registers put numbers to life's endings. Today we count our daily steps with fi…
In colleges and universities across the United States, students, faculty, and staff are forging new paths to sustainability. From private liberal arts colleges to major research institutions to community colleges, sustainability concerns are being integrated into curricula, policies, and programs. New divisions, degree programs, and courses of study cross traditional disciplinary boundaries; Su…
"A history of Immersion from Plato's cave to the Oculus Rift"--OCLC-licensed vendor bibliographic record.
""In Prime Movers, Smil's passion for the Cinderellas of civilization focuses on the diesel engines and gas turbines that power ocean vessels and wide-body jets. These engines have made ocean shipping and intercontinental air travel so cheap that they have changed the face of our planet. Marshall McLuhan's dreams of a Global Village have become true in unimagined ways. Being an engineer myself,…
Dal Yong Jin examines the rapid growth of the Korean online game industry from the perspective of political economy, discussing it in social, cultural & economic contexts.OCLC-licensed vendor bibliographic record.
Scholars from science, art, and humanities explore the meaning of our new image worlds and offer new strategies for visual analysis. We are surrounded by images as never before: on Flickr, Facebook, and YouTube; on thousands of television channels; in digital games and virtual worlds; in media art and science. Without new efforts to visualize complex ideas, structures, and systems, today's i…
These essays on a range of topics in the cognitive neurosciences report on the progress in the field over the twenty years of its existence and reflect the many groundbreaking scientific contributions and enduring influence of Michael Gazzaniga, 'the godfather of cognitive neuroscience'.OCLC-licensed vendor bibliographic record.
A proposal to move the academic area of digital media and learning toward more coherence. In this report, noted scholar James Paul Gee discusses the evolution of digital media and learning (DMAL) from its infancy as an “academic area” into a more organized field or coherent discipline. Distinguishing among academic areas, fields, disciplinary specializations, and thematic disciplines, Gee d…
An overview of emerging topics, theories, methods, and practices in sonic interactive design, with a focus on the multisensory aspects of sonic experience. Sound is an integral part of every user experience but a neglected medium in design disciplines. Design of an artifact's sonic qualities is often limited to the shaping of functional, representational, and signaling roles of sound. The in…