Fundamental mathematics for adult learners. Book One includes a Table of Contents, Glossary, Grades Records, Self Tests, Practice Tests and Unit Tests. Ancillary Resources include the Instructor's Manual. This is one of a series of six books in the A.B.E. Math collection. This resource was updated in 2016.
In Active Calculus, we endeavor to actively engage students in learning the subject through an activity-driven approach in which the vast majority of the examples are completed by students. Where many texts present a general theory of calculus followed by substantial collections of worked examples, we instead pose problems or situations, consider possibilities and then ask students to investiga…
Rather than detailed explanations and worked out examples, this book uses activities intended to be done by the students in order to present the standard concepts and computational techniques of calculus. The student activities provide most of the material to be assigned as homework, but since the book does not contain the usual routine exercises, instructors wanting such exercises will need to…
Inverse problems occur in a wide range of scientific applications, such as in the fields of signal processing, medical imaging, or geophysics. This work aims to present to the field practitioners, in an accessible and concise way, several established and newer cutting-edge computational methods used in the field of inverse problems—and when and how these techniques should be employed.
Computational Spectrum of Agent Model Simulation
Applications of Soft Computing in Engineering Problems
Mathematics Education; Educational Technology; Teaching and Teacher Education
Mathematics Education; Learning; Teaching
This volume is a collection of papers presented at the 2007 colloquium on new perspectives on games and interaction at the Royal Dutch Academy of Sciences in Amsterdam. The purpose of the colloquium was to clarify the uses of the concepts of game theory, and to identify promising new directions. This important collection testifies to the growing importance of game theory as a tool to capture th…
This volume collects together revised papers originally presented at the 7th Conference on Logic and the Foundations of Game and Decision Theory (LOFT 2006). LOFT is a key venue for presenting research at the intersection of logic, economics and computer science, and the present collection gives a lively and wide-ranging view of an exciting and rapidly growing area.