This open access book examines how TV professionals in Germany have negotiated “quality TV drama” from 2015 to the present. As practitioners have adapted quality TV – a term most strongly associated with US series – to their own national context, they have simultaneously dealt with shifts in screenwriting and storytelling as well as with broader transformations of the local television i…
This book investigates the recently accelerated phenomenon of mainstream French film and serial television’s remarkable popularity not only within but – more novelly for European audiovisual narratives – outside the domestic context. Treating changes that have taken place in France's production landscape during the mass rollout of global streaming platforms as revelatory of broader tenden…
This is an open access book. This edited collection aims to document the effects of Covid-19 on film festivals and to theorize film festivals in the age of social distancing. To some extent, this crisis begs us to consider what happens when festivals can’t happen; while films have found new (temporary) channels of distribution (most often in the forms of digital releases), the festival format…
This open access book examines the depiction of Korean history in recent South Korean historical films. Released over the Hallyu (“Korean Wave”) period starting in the mid-1990s, these films have reflected, shaped, and extended the thriving public discourse over national history. In these works, the balance between fate and freedom—the negotiation between societal constraints and individu…
The collected writings of artist and filmmaker Hollis Frampton, including all the essays from the long-unavailable Circles of Confusion along with rare additional material.
A history of images in motion that explores the "special effect" of cinema. It has been said that all cinema is a special effect. In this highly original examination of time in film Sean Cubitt tries to get at the root of the uncanny effect produced by images and sounds that don't quite align with reality. What is it that cinema does? Cubitt proposes a history of images in motion from a digi…
This is a critical overview of the emerging field of machinima the use of computer game engines to create movies.OCLC-licensed vendor bibliographic record.
How digital visual effects in film can be used to support storytelling: a guide for scriptwriters and students. Computer-generated effects are often blamed for bad Hollywood movies. Yet when a critic complains that "technology swamps storytelling" (in a review of Van Helsing, calling it "an example of everything that is wrong with Hollywood computer-generated effects movies"), it says more a…
The Wandering Earth, Chinese science fiction, VFX-heavy science fiction films
The collected writings of artist and filmmaker Hollis Frampton, including all the essays from the long-unavailable Circles of Confusion along with rare additional material.OCLC-licensed vendor bibliographic record.