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Found 11 from your keywords: subject="Computer-Assisted Ins...
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cover
Engineering Play: A Cultural History of Children's Software
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ITO Mizuko.

How the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental efforts to use computers as tools in child-centered learning.OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
9780262258913
Collation
1 online resource (xii, 234 pages) :illustrations.
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-
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-
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cover
Group cognition :computer support for building collaborative knowledge
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Stahl, Gerry.

Innovative uses of global and local networks of linked computers make new ways of collaborative working, learning, and acting possible. In Group Cognition Gerry Stahl explores the technological and social reconfigurations that are needed to achieve computer-supported collaborative knowledge building--group cognition that transcends the limits of individual cognition. Computers can provide activ…

Edition
-
ISBN/ISSN
9780262257022
Collation
1 online resource (viii, 510 pages) : illustrations.
Series Title
-
Call Number
Acting with Technology
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cover
MOOCs
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Haber, Jonathan,

"Everything you always wanted to know about MOOCs: an account of massive open online courses and what they might mean for the future of higher education.""The New York Times declared 2012 to be "The Year of the MOOC" as millions of students enrolled in massive open online courses (known as MOOCs), millions of investment dollars flowed to the companies making them, and the media declared MOOCs t…

Edition
-
ISBN/ISSN
9780262322980
Collation
1 online resource (xiv, 227 pages).
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-
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-
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cover
Computer Environments for Children: A Reflection on Theories of Learning and …
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Solomon, Cynthia.

Originally presented as the author's thesis (doctoral--Harvard University, 1985).What are computers in education being used for? In this book, Cynthia Solomon takes a welcome look at the possibilities and issues of learning with and about computers in schools or in any other learning environment.Solomon focuses on the use of computers within the framework of recent innovative theories of learni…

Edition
-
ISBN/ISSN
9780262288491
Collation
1 online resource (viii, 183 pages) :illustrations
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-
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-
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cover
Artificial intelligence and learning environments
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Clancey, William J.Soloway, Elliot.

"A Bradford book.""Reprinted from Artificial intelligence: an international journal, volume 42, number 1, 1990"--Title page verso.New perspectives and techniques are shaping the field of computer-aided instruction. These essays explore cognitively oriented empirical trials that use AI programming as a modeling methodology and that can provide valuable insight into a variety of learning problems…

Edition
1st MIT Press ed.
ISBN/ISSN
9780262288514
Collation
1 online resource (162 pages) :illustrations.
Series Title
-
Call Number
-
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cover
The war on learning : gaining ground in the digital university
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Losh, Elizabeth M.

Behind the lectern stands the professor, deploying course management systems, online quizzes, wireless clickers, PowerPoint slides, podcasts, and plagiarism-detection software. In the seats are the students, armed with smartphones, laptops, tablets, music players, and social networking. Although these two forces seem poised to do battle with each other, they are really both taking part in a war…

Edition
-
ISBN/ISSN
9780262323253
Collation
1 online resource (xi, 302 pages) :illustrations
Series Title
-
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-
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cover
Blended learning in practice :a guide for practitioners and researchers
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Madden, Amanda G.,Margulieux, Lauren,Kadel, Robert S.,Goel, Ashok K.,DeMillo, Richard A.,

A guide to both theory and practice of blended learning offering rigorous research, case studies, and methods for the assessment of educational effectiveness. Blended learning combines traditional in-person learning with technology-enabled education. Its pedagogical aim is to merge the scale, asynchrony, and flexibility of online learning with the benefits of the traditional classroom--content-…

Edition
-
ISBN/ISSN
9780262351546
Collation
1 online resource (416 pages).
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-
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-
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cover
Making Games for Impact
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Squire, Kurt,

"Squire draws on 15+ years of experience to describe how games are developed and deployed in the classroom"--OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
0262366223
Collation
1 online resource.
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-
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-
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cover
Peer pedagogies on digital platforms :learning with Minecraft Let's Play videos
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Dezuanni, Michael,

"The author develops a model of peer pedagogy by examining the popular genre of Let's Play videos as a source of learning for Minecraft players"--OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
0262360748
Collation
1 online resource.
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-
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-
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cover
Digital Technology, Schools and Teachers' Workplace Learning Policy, Practice…
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Michael Phillips

This book advances an alternative reading of the social, political and cultural issues surrounding schools and technology and develops a comprehensive overview of the interplay between policy, practice and identity in school workplaces. It explores how digital technologies have become an integral element of the politics and socially negotiated practices of school workplaces as school campuses a…

Edition
-
ISBN/ISSN
9781137524621
Collation
XVII, 196 pages
Series Title
-
Call Number
371.334
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