"Peterson animates the history of role-playing games found in zines, from the collision of the niche audiences of war gaming and fantasy in the 60s to the extreme commercial growth of D&D in the 80s"--OCLC-licensed vendor bibliographic record.
"In Play Between Worlds, T.L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps - as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in…
Includes index."A heavily illustrated, encyclopedic deep dive into the history of role playing games from D&D to Tales from the Loop"--OCLC-licensed vendor bibliographic record.
A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works.OCLC-licensed vendor bibliographic record.
The bicycle in Victorian Britain is often celebrated as a vehicle of women's liberation. But much less is known about another critical technology with which women forged new and mobile public lives – cycle wear. Despite its benefits, cycling was a material and ideological minefield for women. Conventional fashions were vastly inappropriate, with skirts catching in wheels and tangling in pedal…
Our fear of the world ending, like our fear of the dark, is ancient, deep-seated and perennial. It crosses boundaries of space and time, recurs in all human communities and finds expression in every aspect of cultural production—from pre-historic cave paintings to high-tech computer games.
Well-known in science fiction for tomb-raiding and mummy-wrangling, the archaeologist has been a rich source for imagining ‘strange new worlds’ from ‘strange old worlds.’ But more than a well-spring for SF scenarios, the genre’s archaeological imaginary invites us to consider the ideological implications of digging up the past buried in the future. A cultural study of an array of very…
Biopunk Dystopias contends that we find ourselves at a historical nexus, defined by the rise of biology as the driving force of scientific progress, a strongly grown mainstream attention given to genetic engineering in the wake of the Human Genome Project (1990-2003), the changing sociological view of a liquid modern society, and shifting discourses on the posthuman, including a critical posthu…
Drawing on extensive ethnographic fieldwork, this study explores the ideas of belonging and citizenship among former pro-autonomy East Timorese who have elected to settle indefinitely in West Timor. The study follows different East Timorese groups and examines various ways they construct and negotiate their socio-political identities following the violent and destructive separation from their h…
Two boys discover that the title of their stop-motion animated film about Vietnam has been taken by director Stanley Kubrick. A 150-year-old woman on the run from the government is tracked down by the company who extended her life. A military contractor carrying his robot son in a gym bag struggles to find his way out of the Nigerian delta during a bloody civil war. The wife of an up-and-coming…