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Found 6 from your keywords: subject="Game Development"
cover
Ray Tracing Gems = High-Quality and Real-Time Rendering with DXR and Other APIs
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PinheiroEric Haines,Tomas Akenine-Möller

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for develope…

Edition
1
ISBN/ISSN
9781484244272
Collation
XLIV, 607 ill; lamp
Series Title
-
Call Number
-
Availability1
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cover
Scripting Farming Simulator with Lua : Unlocking the Virtual Fields
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Brumbaugh, ZanderLeithner, Manuel

Create mods using the popular game Farming Simulator with Lua, a versatile scripting language that can run on various platforms and applications. This open access book is best suited for programmers who want to learn how to use Lua to write scripts that can enhance and extend the gameplay experience. You'll start by reviewing the basics of programming in Lua and then move on to advanced topi…

Edition
-
ISBN/ISSN
979-8-8688-0060-3
Collation
XX, 336
Series Title
-
Call Number
-
Availability1
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cover
Online Game Pioneers at Work
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RAMSAY, Morgan

In this groundbreaking collection of 15 interviews, successful founders of entertainment software companies reflect on their challenges and how they survived. You will learn of the strategies, the sacrifices, the long hours, the commitment, and the dedication to quality that led to their successes but also of the toll that this incredibly competitive market has on even its most brilliant minds.…

Edition
1
ISBN/ISSN
978-1-4302-4186-7
Collation
XIV, 412
Series Title
-
Call Number
-
Availability0
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cover
Advanced Game Design with HTML5 and JavaScript
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SPUY, Rex

How do you make a video game? Advanced Game Design with HTML5 and JavaScript is a down to earth education in how to make video games from scratch, using the powerful HTML5 and JavaScript technologies. This book is a point-by-point round up of all the essential techniques that every game designer needs to know. You'll discover how to create and render game graphics, add interactivity, sound, an…

Edition
Ed. 1
ISBN/ISSN
978-1-4302-5801-8
Collation
XXIV, 552
Series Title
-
Call Number
005.1 SPU a
Availability0
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cover
Beginning Java Game Development with LibGDX
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STEMKOSKI, Lee

Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or touchscreen), and create executable versions of your games. The L…

Edition
-
ISBN/ISSN
978-1-4842-1500-5
Collation
XVII, 276
Series Title
-
Call Number
004.678
Availability0
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cover
Sudoku Programming with C
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Giulio Zambon

In this book, you will find an explanation of all solving strategies, and the code to implement them. Writing the Solver application was more difficult than writing the Generator, because it required designing and implementing each strategy separately. However, the author wanted to include a solving program capable of listing the strategies necessary to solve any particular puzzle. He also want…

Edition
-
ISBN/ISSN
978-1-4842-0995-0
Collation
-
Series Title
-
Call Number
-
Availability0
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