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Found 101 from your keywords: subject="Games"
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cover
Beyond the Wall”: Game of Thrones aus interdisziplinärer Perspektive
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Gamper,,AnnaTMüller,homas

Dieses Open-Access-Buch beleuchtet das Serienphänomen „Game of Thrones“ aus unterschiedlichen wissenschaftlichen Perspektiven: Die rechtswissenschaftliche trifft auf die sprach-, musik-, literatur- und sozialwissenschaftliche, ferner die (kunst-)historische, psychologische und theologische Perspektive. Die Beiträge zeigen auf, dass die Serie reiche Anknüpfungspunkte für die wissenschaft…

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ISBN/ISSN
978-3-658-36145-7
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Cultural code :video games and Latin America
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Penix-Tadsen, Phillip,

How culture uses games and how games use culture: an examination of Latin America's gaming practices and the representation of the region's cultures in games.OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
9780262334914
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1 online resource
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-
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Zones of control :perspectives on wargaming
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Harrigan, Pat,Kirschenbaum, Matthew G.,

Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on war-gaming's past, present, and future. In Zones of Control, contributors consider war-games played for entertainment, education, and military planning, in terms of d…

Edition
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ISBN/ISSN
9780262334945
Collation
1 online resource (xxxviii, 806 pages) :illustrations.
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cover
War Games: A History of War on Paper
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Hilgers, Philipp Von

The convergence of military strategy and mathematics in war games, from medieval to modern times.For centuries, both mathematical and military thinkers have used game-like scenarios to test their visions of mastering a complex world through symbolic operations. By the end of World War I, mathematical and military discourse in Germany simultaneously discovered the game as a productive concept. M…

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ISBN/ISSN
9780262301169
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cover
The Ethics of Computer Games
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SICART Miguel,

Miguel Sicart looks at the ethical component in many computer games, including how players may engage their ethical values in gameplay and the implications for game design.OCLC-licensed vendor bibliographic record.

Edition
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ISBN/ISSN
9780262255134
Collation
1 online resource (264 pages) :illustrations
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cover
Video Game Spaces: Image, Play, and Structure in 3D Worlds
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NITSCHE Michael,

Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles.OCLC-licensed vendor bibliographic record.

Edition
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ISBN/ISSN
9780262255110
Collation
1 online resource (viii, 305 pages) :illustrations
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cover
Codename revolution: The Nintendo WII platform
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Jones, Steven E.Thiruvathukal, George K.

The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players using the wireless motion-sensitive controller (the Wii Remote, or "Wii…

Edition
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ISBN/ISSN
9780262301312
Collation
1 online resource (x, 204 pages) :illustrations.
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cover
Gaming the System: Designing with Gamestar Mechanic
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Tekinba?s, Katie Salen,Gresalfi, Melissa,Peppler, Kylie A.,Santo, Rafi,

Understanding games as systems, with complex interactions of game elements and rules.Gaming the System demonstrates the nature of games as systems, how game designers need to think in terms of complex interactions of game elements and rules, and how to identify systems concepts in the design process. The activities use Gamestar Mechanic, an online game design environment with a systems thinking…

Edition
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ISBN/ISSN
9780262319959
Collation
1 online resource (xxxvi, 266 pages :color illustrations.
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cover
Video Games Around the World
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Wolf, Mark J. P.,

Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents.OCLC-licensed vendor bibliographic record.

Edition
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ISBN/ISSN
9780262328487
Collation
1 online resource (xiv, 697 pages) :illustrations
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cover
I Am Error: The Nintendo Family Computer / Entertainment System Platform
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Altice, Nathan.

In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of "My Name is Error," a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Ent…

Edition
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ISBN/ISSN
0262328399
Collation
1 online resource (xii, 426 pages) :illustrations.
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