A new approach to interaction design that moves beyond representation and metaphor to focus on the material manifestations of interaction. Smart watches, smart cars, the Internet of things, 3D printing: all signal a trend toward combining digital and analogue materials in design. Interaction with these new hybrid forms is increasingly mediated through physical materials, and therefore interacti…
We are active with our mobile devices; we play games, watch films, listen to music, check social media, and tap screens and keyboards while we are on the move. In Mood and Mobility, Richard Coyne argues that not only do we communicate, process information, and entertain ourselves through devices and social media; we also receive, modify, intensify, and transmit moods. Designers, practitioners, …
Ever since the term "crowdsourcing" was coined in 2006 by Wired writer Jeff Howe, group activities ranging from the creation of the Oxford English Dictionary to the choosing of new colors for M & Ms have been labeled with this most buzz-generating of media buzzwords. In this accessible but authoritative account, grounded in the empirical literature, Daren Brabham explains what crowdsourcing is,…
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This title is an analysis of how fMRI researchers actively involve their bodies - with hand movements in particular - in laboratory practice.OCLC-licensed vendor bibliographic record.
How to think about the shaping and composing of information technology from a design perspective: the aesthetics and ethics of interaction design.OCLC-licensed vendor bibliographic record.
Susan Kozel draws on live performance practice, digital technologies & the philosophical approach of phenomenology. She places the human body at the centre of explorations of interactive interfaces, responsive systems & affective computing, asking what is to be discovered as we become closer to our computers?OCLC-licensed vendor bibliographic record.
Intended for designers and researchers, Context and Consciousness brings together 13 contributions that apply activity theory to problems of human-computer interaction. Understanding how people actually use computers in their everyday lives is essential to good design and evaluation. This insight necessitates a move out of the laboratory and into the field. The research described in Context and…
The shift in the practice of human-computer interaction (HCI) Design from user-centered to context-based design marks a significant change in focus. With context-based design, designers start not with a preconceived idea of what users should do, but with an understanding of what users actually do. Context-based design focuses on the situation in which the technology will be used -- the activiti…
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