Helping students create interactive and animated stories about positive change in their communities.OCLC-licensed vendor bibliographic record.
In media art history as well as in science studies an intensified reception of cybernetic and system-theoretical concepts can be seen in the last few years. In this work, a conceptualization of the relationship between the systemic and the iconic in interactive real-time simulations is proposed.OCLC-licensed vendor bibliographic record.
How to understand our interactions with technology: considering the emotional, intellectual, and sensual aspects of the user experience.OCLC-licensed vendor bibliographic record.
Interactive fiction--the best-known form of which is the text game or text adventure--has not received as much critical attention as have such other forms of electronic literature as hypertext fiction and the conversational programs known as chatterbots. Twisty Little Passages (the title refers to a maze in Adventure, the first interactive fiction) is the first book-length consideration of this…
In this book Kaj Gronbaek and Randall H. Trigg present a set of principles for the design of open hypermedia systems and provide concrete implications of these principles for issues ranging from data structures to architectures and system integration and for settings as diverse as the World Wide Web and the workplace.OCLC-licensed vendor bibliographic record.
"In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects, ambient sound, dialogue, and interface sounds -- both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in th…