"A book on how video games changed monsters, and how video game monsters shape our notions of otherness"--OCLC-licensed vendor bibliographic record.
"How the idea of monstrosity, as "other" in critical research, was central to nineteenth-century scientific understandings of "natural" or "normal" biology"--OCLC-licensed vendor bibliographic record.
This new critical edition of Mary Shelley's Frankenstein was developed by leading scholars for aspiring scientists, engineers, and medical professionals. This unique framing will make this a core text in promoting and enhancing interdisciplinary dialogue on the nature, roles, and responsibilities of scientists and engineers in society. To be published in time for the 2018 bicentennial of its or…