Title appears as: Taking [a]part.In Taking [A]part, John McCarthy and Peter Wright consider a series of boundary-pushing research projects in human-computer interaction (HCI) in which the design of digital technology is used to inquire into participative experience. McCarthy and Wright view all of these projects -- which range from the public and performative to the private and interpersonal --…
An introduction to a powerful and flexible network modeling tool for developing and understanding complex systems, with many examples from a range of industries.OCLC-licensed vendor bibliographic record.
"In a world suffocated by people and things, this book exposes why we throwaway things that still work, and shows how we can design products, services, and experiences that last"--OCLC-licensed vendor bibliographic record.
"Playful Wearables presents foundational thinking about wearables and play. As play becomes ever more immersive, tools used to increase that immersiveness have to change with it"--OCLC-licensed vendor bibliographic record.
An overview of emerging topics, theories, methods, and practices in sonic interactive design, with a focus on the multisensory aspects of sonic experience.OCLC-licensed vendor bibliographic record.