The role that children and youth play in the emerging digital media culture-as consumers targeted by marketing campaigns, as creators of their own digital culture, and as political participants.OCLC-licensed vendor bibliographic record.
This title provides an account of how young people in Ghana's capital city adopt and adapt digital technology in the margins of the global economy. The book captures the flexibility of technology by users in the margins but also highlights how their invisibility puts limits on their full inclusion into a global network society.OCLC-licensed vendor bibliographic record.
It's a familiar narrative in both real life and fiction, from news reports to television storylines: a young person is bullied online, or targeted by an online predator, or exposed to sexually explicit content. The consequences are bleak; the young person is shunned, suicidal, psychologically ruined. Jacqueline Ryan Vickery argues that there are other urgent concerns about young people's online…
Experts discuss the potential of early intervention to transform outcomes for people with mental disorders. Mental illness represents one of the largest disease burdens worldwide, yet treatments have been largely ineffective in improving the quality of life for millions of affected individuals--in part because approaches taken have focused on late-stage disorders in adulthood. This volume shift…
This report focuses on the civic aspects of video game play among youth. According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "disengaged," meaning that they participated in fewer than two types of either electoral activities (defined as voting, campaigning, etc.) or civic activities (for example, volunteering). Kahne and his coauthors are interested in what role …