OPEN EDUCATIONAL RESOURCES

UPA PERPUSTAKAAN UNEJ | NPP. 3509212D1000001

  • Home
  • Admin
  • Select Language :
    Arabic Bengali Brazilian Portuguese English Espanol German Indonesian Japanese Malay Persian Russian Thai Turkish Urdu

Search by :

ALL Author Subject ISBN/ISSN Advanced Search

Last search:

{{tmpObj[k].text}}

Filter by

  • Publication Year
  • Availability
  • Attachment
  • Collection Type
  • General Material Designation
    See More
  • Location
  • Language
Found 10 from your keywords: subject="Video games industry"
cover
Korea's Online Gaming Empire
Comment Share
JIN, Dal Yong

Dal Yong Jin examines the rapid growth of the Korean online game industry from the perspective of political economy, discussing it in social, cultural & economic contexts.OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
9780262289511
Collation
1 online resource (195 pages) :illustrations
Series Title
-
Call Number
-
Availability0
Add to basket
MARC DownloadCite
cover
Cheating: Gaining Advantage in Videogames
Comment Share
Consalvo, Mia,

"In Cheating, Mia Consalvo investigates how players choose to play games and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups); examines the varying ways that players and industry define cheating; describes how the game industry itself has helped systematize cheating; and studies online cheating …

Edition
-
ISBN/ISSN
9780262270748
Collation
1 online resource (ix, 228 pages)
Series Title
-
Call Number
-
Availability0
Add to basket
MARC DownloadCite
cover
Atari Age: The Emergence of Video Games in America
Comment Share
Newman, Michael Z.,

OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
9780262338189
Collation
1 online resource (xii, 252 pages) :illustrations.
Series Title
-
Call Number
-
Availability0
Add to basket
MARC DownloadCite
cover
Atari to Zelda: Japan's Videogames in Global Contexts
Comment Share
Consalvo, Mia,

"In the early days of arcades and Nintendo, many players didn't recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the "Japaneseness" of particular games. Game developers try to decide whether a game's Japaneseness is a selling point or stumbling block; critics try to d…

Edition
-
ISBN/ISSN
9780262332187
Collation
1 online resource :illustrations
Series Title
-
Call Number
-
Availability0
Add to basket
MARC DownloadCite
cover
Super power, spoony bards, and silverware : the Super Nintendo Entertainment …
Comment Share
Arsenault, Dominic,

"While there have been a great many triumphs written about video games (the first game developed jointly by MIT and Harvard; the wild success of Pong at a rather seedy bar in Sunnyvale, CA; the Golden Age of Videogames; and the growing prominence of video games over screen-based entertainment mediums), there of course had to be failures and the Nintendo SNES (Super Nintendo Entertainment System…

Edition
-
ISBN/ISSN
9780262341509
Collation
1 online resource (x, 226 pages) :illustrations.
Series Title
-
Call Number
-
Availability0
Add to basket
MARC DownloadCite
cover
The media snatcher PC CORE TURBO ENGINE GRAFX 16 CDROM2 SUPER DUO ARCADE RX
Comment Share
Therrien, Carl,

OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
9780262354868
Collation
1 online resource (208 pages).
Series Title
-
Call Number
-
Availability0
Add to basket
MARC DownloadCite
cover
The videogame industry does not exist :why we should think beyond commercial …
Comment Share
Keogh, Brendan,

The precarious reality of videogame production beyond the corporate blockbuster studios of North America. The videogame industry, we're invariably told, is a multibillion-dollar, high-tech business conducted by large corporations in certain North American, European, and East Asian cities. But most videogames today, in fact, are made by small clusters of people working on shoestring budgets, rel…

Edition
-
ISBN/ISSN
0262374137
Collation
1 online resource (248 pages).
Series Title
-
Call Number
-
Availability0
Add to basket
MARC DownloadCite
cover
Free-to-play :mobile video games, bias, and norms
Comment Share
Paul, Christopher A.,

"Paul charts the appeal of free-to-play games and examines how they challenge dominant game industry norms"--OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
0262360519
Collation
1 online resource.
Series Title
-
Call Number
-
Availability0
Add to basket
MARC DownloadCite
cover
Real games :what's legitimate and what's not in contemporary video games
Comment Share
Consalvo, Mia,Paul, Christopher A.,

OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
9780262353625
Collation
1 online resource (224 pages).
Series Title
-
Call Number
-
Availability0
Add to basket
MARC DownloadCite
cover
Beyond Barbie and Mortal Kombat :new perspectives on gender and gaming
Comment Share
Kafai, Yasmin B.

OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
9780262322553
Collation
1 online resource (xxv, 371 pages, 16 unnumbered pages of plates) :illustrations (some color)
Series Title
-
Call Number
-
Availability0
Add to basket
MARC DownloadCite
OPEN EDUCATIONAL RESOURCES

Search

start it by typing one or more keywords for title, author or subject


Select the topic you are interested in
  • Computer Science, Information & General Works
  • Philosophy & Psychology
  • Religion
  • Social Sciences
  • Language
  • Pure Science
  • Applied Sciences
  • Art & Recreation
  • Literature
  • History & Geography
Icons made by Freepik from www.flaticon.com
Advanced Search
Where do you want to share?