The precarious reality of videogame production beyond the corporate blockbuster studios of North America. The videogame industry, we're invariably told, is a multibillion-dollar, high-tech business conducted by large corporations in certain North American, European, and East Asian cities. But most videogames today, in fact, are made by small clusters of people working on shoestring budgets, rel…
"Paul charts the appeal of free-to-play games and examines how they challenge dominant game industry norms"--OCLC-licensed vendor bibliographic record.