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Found 11 from your keywords: subject="Virtual reality"
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cover
Here/there :telepresence, touch, and art at the interface
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Paulsen, Kris,

An examination of telepresence technologies through the lens of contemporary artistic experiments, from early video art through current ""drone vision"" works.OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
9780262338240
Collation
1 online resource (xiii, 250 pages) :illustrations.
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-
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-
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cover
The 360? gaze :immersions in media, society, and culture
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Stiegler, Christian,

"A history of Immersion from Plato's cave to the Oculus Rift"--OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
9780262363310
Collation
1 online resource.
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-
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-
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cover
Immersed in technology : art and virtual environments
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Moser, Mary Anne.MacLeod, Douglas.Banff Centre for the Arts.

The Banff Centre for the Arts has become synonymous for what's hot in the electronic arts, a place where professional artists come to produce new work and develop new skills. This book brings together critical essays along with artists' projects to explore the many issues raised by the creation of virtual environments and to provide a glimpse into worlds that have been much discussed but rarely…

Edition
-
ISBN/ISSN
9780262290913
Collation
1 online resource (xxv, 339 pages) : illustrations
Series Title
-
Call Number
001 IMM
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cover
Gameworld interfaces
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Jorgensen, Kristine,

Digital games tend to follow one of two trends when presenting game information to the player. The game may present game information in a naturalistic way as part of the imaginary universe presented by the game, avoiding symbolic or abstract representations that seem alien to the fictional world. Alternatively, the game may use graphical augmentations such as superimposed information, menus, an…

Edition
-
ISBN/ISSN
9780262319065
Collation
1 online resource
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-
Call Number
-
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cover
In-game: From immersion to incorporation
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Calleja, Gordon

An investigation of what makes digital games engaging to players and a reexamination of the concept of immersion.Digital games offer a vast range of engaging experiences, from the serene exploration of beautifully rendered landscapes to the deeply cognitive challenges presented by strategic simulations to the adrenaline rush of competitive team-based shoot-outs. Digital games enable experiences…

Edition
-
ISBN/ISSN
9780262295451
Collation
1 online resource (224 pages) :illustrations
Series Title
-
Call Number
-
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cover
City of Bits : Space, Place, and the Infobahn
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MITCHELL, William J.

Entertaining, concise, and relentlessly probing, City of Bits is a comprehensive introduction to a new type of city, an increasingly important system of virtual spaces interconnected by the information superhighway. William Mitchell makes extensive use of practical examples and illustrations in a technically well-grounded yet accessible examination of architecture and urbanism in the context of…

Edition
-
ISBN/ISSN
9780262279956
Collation
-
Series Title
-
Call Number
720 MIT c
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cover
Virtual Art: From Illusion to Immersion
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Grau, Oliver.

An overview of the art historical antecedents to virtual reality and the impact of virtual reality on contemporary conceptions of art.Although many people view virtual reality as a totally new phenomenon, it has its foundations in an unrecognized history of immersive images. Indeed, the search for illusionary visual space can be traced back to antiquity. In this book, Oliver Grau shows how virt…

Edition
-
ISBN/ISSN
9780262274265
Collation
1 online resource (xiv, 416 pages) :illustrations.
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-
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-
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cover
The Warcraft civilization: Social science in a virtual world
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Bainbridge, William Sims.

From the Publisher: World of Warcraft is more than a game. There is no ultimate goal, no winning hard, no princess to be rescued. WoW contains more than 5,000 possible quests, games within the game, and encompasses hundreds of separate parallel realms (computer serves, each of which can handle 4,000 players simultaneously). WoW is an immerse virtual world in which characters must cope in a dang…

Edition
-
ISBN/ISSN
9780262267588
Collation
1 online resource (248 pages) :illustrations
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-
Call Number
-
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cover
Digital mantras: the languages of abstract and virtual worlds
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HOLTZMANS, teven R.

Holtzman synthesizes ideas from music, computing, art, and philosophy with biographical and historical anecdotes and a thread of mysticism to arrive at a new philosophy of creativity for the digital age.

Edition
-
ISBN/ISSN
0262291169
Collation
1 online resource (x, 321 pages) :illustrations (some color)
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-
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-
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cover
Virtual reality
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Greengard, Samuel,

OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
9780262354684
Collation
1 online resource (240 pages).
Series Title
-
Call Number
-
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