Tower and Mobile Cranes are some of the most commonly used heavy equipment in all construction sites, and any crane failures could lead to significant human and monetary losses. Moreover, rigging configuration determination is a critical task that requires the rigging crew to have significant experience and knowledge of various failure modes that can be encountered when performing lifting op…
Virtual reality simulations conducted by driving simulators represent a methodology to assess both the quality of road design and road safety in a safe, controlled, and replicable environment. Nowadays, there are numerous studies that use driving simulators to analyze the driver's response when specific road safety treatments are planned before these are implemented. This approach allows the ro…
The 3D analysis of human movement aims to objectively and quantitatively assess motor functions and alterations. It is a valuable method for sport scientists, coaches, and clinicians to evaluate sport performance, common movements, and alterations. The feasibility of 3D analysis is increasing because it can be adopted both in a laboratory setting or directly in the field, in static or dynamic c…
An examination of telepresence technologies through the lens of contemporary artistic experiments, from early video art through current ""drone vision"" works.OCLC-licensed vendor bibliographic record.
"A history of Immersion from Plato's cave to the Oculus Rift"--OCLC-licensed vendor bibliographic record.
The Banff Centre for the Arts has become synonymous for what's hot in the electronic arts, a place where professional artists come to produce new work and develop new skills. This book brings together critical essays along with artists' projects to explore the many issues raised by the creation of virtual environments and to provide a glimpse into worlds that have been much discussed but rarely…
Digital games tend to follow one of two trends when presenting game information to the player. The game may present game information in a naturalistic way as part of the imaginary universe presented by the game, avoiding symbolic or abstract representations that seem alien to the fictional world. Alternatively, the game may use graphical augmentations such as superimposed information, menus, an…
An investigation of what makes digital games engaging to players and a reexamination of the concept of immersion.Digital games offer a vast range of engaging experiences, from the serene exploration of beautifully rendered landscapes to the deeply cognitive challenges presented by strategic simulations to the adrenaline rush of competitive team-based shoot-outs. Digital games enable experiences…
Entertaining, concise, and relentlessly probing, City of Bits is a comprehensive introduction to a new type of city, an increasingly important system of virtual spaces interconnected by the information superhighway. William Mitchell makes extensive use of practical examples and illustrations in a technically well-grounded yet accessible examination of architecture and urbanism in the context of…
An overview of the art historical antecedents to virtual reality and the impact of virtual reality on contemporary conceptions of art.Although many people view virtual reality as a totally new phenomenon, it has its foundations in an unrecognized history of immersive images. Indeed, the search for illusionary visual space can be traced back to antiquity. In this book, Oliver Grau shows how virt…