Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too …
This contributed volume aims to reconsider the concept of individuation, clarifying its articulation with respect to contemporary problems in perceptual, neural, developmental, semiotic and social morphogenesis. The authors approach the ontogenetical issue by taking into account the morphogenetic process, involving the concept of individuation proposed by Gilbert Simondon and Gilles Deleuze. Th…
Cone Penetration Testing 2018 contains the proceedings of the 4th International Symposium on Cone Penetration Testing (CPT’18, Delft, The Netherlands, 21-22 June 2018), and presents the latest developments relating to the use of cone penetration testing in geotechnical engineering. It focuses on the solution of geotechnical challenges using the cone penetration test (CPT), CPT add-on measurem…
This collection highlights a key metaphor in contemporary discourse about economy and society. The contributors explore how references to reality and the real economy are linked both to the utopias of collective well-being, supported by real monies and good economies, and the dystopias of financial bubbles and busts, in which people’s own lives “crash” along with the reality of their econ…