Kulit sebagai batas dan permukaan, secara metaforis dan fisik: perspektif kreatif dan kritis tentang kulit dan transformasi tubuh saat bersinggungan dengan teknologi digital. Dalam re:skin, para sarjana, penulis esai, dan penulis cerita pendek menawarkan perspektif mereka tentang kulit—sebagai batas dan permukaan, sebagai metafora dan realitas fisik. Abad ke-21 dan teknologi yang menyertainya…
"A critical investigation of a massive commercial phenomenon, the so-called "Euro" or "German"-style tabletop board games whose basic goal is explore, expand, exploit, and exterminate"--OCLC-licensed vendor bibliographic record.
An examination of subversive games-games designed for political, aesthetic, and social critique.
All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and greed -- may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoret…
An examination of subversive games-games designed for political, aesthetic, and social critique.OCLC-licensed vendor bibliographic record.
"In re:skin, scholars, essayists, and short stort writers offer their perspectives on skin--as boundary and surface, as metaphor and physical reality."--Dust jacket front flap.OCLC-licensed vendor bibliographic record.