Ikhtisar "Kemajuan dalam Pemodelan Skala, Volume 2" "Kemajuan dalam Pemodelan Skala, Volume 2" terus menjawab kebutuhan akan sumber daya yang komprehensif tentang pemodelan skala, yang berfungsi sebagai teks penting untuk program pascasarjana dan sarjana di universitas. Berdasarkan kesuksesan Volume 1, buku ini tetap menjadi sumber informasi pasti tentang pemodelan skala, alat penting bagi ilmu…
Hanging Out, Messing Around, and Geeking Out, first published in 2009, has become a foundational text in the field of digital media and learning. Reporting on an ambitious three-year ethnographic investigation into how young people live and learn with new media in varied settings—at home, in after-school programs, and in online spaces—it presents a flexible and useful framework for understa…
Today educational activities take place not only in school but also in after-school programs, community centers, museums, and online communities and forums. The success and expansion of these out-of-school initiatives depends on our ability to document and assess what works and what doesn't in informal learning, but learning outcomes in these settings are often unpredictable. Goals are open-end…
Examines the evolution of an undervalued urban space and how conflicts over competing uses--from the right to sit to the right to parade--have been negotiated.Urban sidewalks, critical but undervalued public spaces, have been sites for political demonstrations and urban greening, promenades for the wealthy and the well-dressed, and shelterless shelters for the homeless. On sidewalks, decade aft…
The Japanese term for mobile phone, keitai (roughly translated as "something you carry with you"), evokes not technical capability or freedom of movement but intimacy and portability, defining a personal accessory that allows constant social connection. Japan's enthusiastic engagement with mobile technology has become -- along with anime, manga, and sushi -- part of its trendsetting popular cul…
An examination of young people's everyday new media practices—including video-game playing, text-messaging, digital media production, and social media use. Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet t…
The concept of fuzzy sets is one of the most fundamental and influential tools in computational intelligence. Fuzzy sets can provide solutions to a broad range of problems of control, pattern classification, reasoning, planning, and computer vision. This book bridges the gap that has developed between theory and practice. The authors explain what fuzzy sets are, why they work, when they should …
The tenth-anniversary edition of a foundational text in digital media and learning, examining new media practices that range from podcasting to online romantic breakups. Hanging Out, Messing Around, and Geeking Out, first published in 2009, has become a foundational text in the field of digital media and learning. Reporting on an ambitious three-year ethnographic investigation into how young…
Essays on the challenges and risks of designing algorithms and platforms for children, with an emphasis on algorithmic justice, learning, and equity. One in three Internet users worldwide is a child, and what children see and experience online is increasingly shaped by algorithms. Though children's rights and protections are at the center of debates on digital privacy, safety, and Internet g…
Welfare and Employment in a United Europe takes a nuanced approach to the issues. Unusual for an edited volume, it consists of two long studies--each written by a group of economists working in four different countries of the European Union--followed by commentary.Over the last twenty years, fifteen Western European nations have removed most barriers to trade and migration, as well as most form…