How young people think about the moral and ethical dilemmas they encounter when they share and use online content and participate in online communities."Drawing on extensive interviews with young people between the ages of 10 and 25, James describes the nature of their thinking about privacy, property, and participation online. She identifies three ways that young people approach online activit…
Social networking, blogging, vlogging, gaming, instant messaging, downloading music and other content, uploading and sharing their own creative work: these activities made possible by the new digital media are rich with opportunities and risks for young people. This report, part of the GoodPlay Project, undertaken by researchers at Harvard Graduate School of Education's Project Zero, investigat…
"Presents a teen-level view of stresses and joys behind digital screens, including peer relationships, conflict, digital footprints, and civic life"--OCLC-licensed vendor bibliographic record.