Why play is a productive, expressive way of being, a form of understanding, and a fundamental part of our well-being."What do we think about when we think about play? A pastime? Games? Childish activities? The opposite of work? Think again: If we are happy and well rested, we may approach even our daily tasks in a playful way, taking the attitude of play without the activity of play. So what, t…
How computer games can be designed to create ethically relevant experiences for players."Today's blockbuster video games -- and their never-ending sequels, sagas, and reboots -- provide plenty of excitement in high-resolution but for the most part fail to engage a player's moral imagination. In Beyond Choices, Miguel Sicart calls for a new generation of video and computer games that are ethical…
"This is Johan Huizinga's Homo Ludens for the 21st century. Miguel Sicart extends Huizinga's argument that play is essential to the generation of culture to the computational culture of today"--OCLC-licensed vendor bibliographic record.