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Found 542 from your keywords: subject="Media"
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Living and Learning with New Media: Summary of Findings from the Digital Yout…
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Ito, Mizuko

This report summarizes the results of an ambitious three-year ethnographic study, funded by the John D. and Catherine T. MacArthur Foundation, into how young people are living and learning with new media in varied settings—at home, in after school programs, and in online spaces. It offers a condensed version of a longer treatment provided in the book Hanging Out, Messing Around, and Geeking O…

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9780262258937
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The Civic Potential of Video Games
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Kahne, JosephEvans, ChrisMiddaugh, Ellen

This report focuses on the civic aspects of video game play among youth. According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "disengaged," meaning that they participated in fewer than two types of either electoral activities (defined as voting, campaigning, etc.) or civic activities (for example, volunteering). Kahne and his coauthors are interested in what role …

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9780262258975
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The Future of Learning Institutions in a Digital Age
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Davidson, Cathy N.Goldberg, David TheoJones, Zoë Marie

In this report, Cathy Davidson and David Theo Goldberg focus on the potential for shared and interactive learning made possible by the Internet. They argue that the single most important characteristic of the Internet is its capacity for world-wide community and the limitless exchange of ideas. The Internet brings about a way of learning that is not new or revolutionary but is now the norm for …

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9780262258715
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Good Reception: Teens, Teachers, and Mobile Media in a Los Angeles High School
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Garcia, Antero,

A year in the life of a ninth-grade English class shows how participatory culture and mobile devices can transform learning in schools.OCLC-licensed vendor bibliographic record.

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ISBN/ISSN
9780262343480
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1 online resource (xii, 230 pages).
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The death algorithm and other digital dilemmas
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Simanowski, Roberto,Chase, jefferson

In 'The Death Algorithm and Other Digital Dilemmas', Roberto Simanowski wonders if we are on the brink of a society that views social, political, and ethical challenges as technological problems that can be fixed with the right algorithm, the best data, or the fastest computer. For example, the "death algorithm " is programmed into a driverless car to decide, in an emergency, whether to plow in…

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ISBN/ISSN
9780262350662
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1 online resource (xxxi, 174 pages).
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Confronting the Challenges of Participatory Culture: Media Education for the …
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Jenkins, Henry

Many teens today who use the Internet are actively involved in participatory cultures—joining online communities (Facebook, message boards, game clans), producing creative work in new forms (digital sampling, modding, fan videomaking, fan fiction), working in teams to complete tasks and develop new knowledge (as in Wikipedia), and shaping the flow of media (as in blogging or podcasting). A gr…

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9780262258951
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Sport 2.0 :
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Miah, Andy,

Ramifications of the convergence of sports and digital technology, from athlete and spectator experience to the role of media innovation at the Olympics.

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1 online resource (x, 274 pages)
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Bioethics in the age of new media / Computation, Aesthetics, and Space
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Zylinska, Joanna,

Joanna Zylinska examines the ethical challenges presented by technology to the allegedly sacrosant idea of the human & makes a proposal for a new ethics of life rooted in the philosophy of

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1 online resource (xv, 230 pages)
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Technology as Experience
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McCarthy, JohnWright, Peter

How to understand our interactions with technology: considering the emotional, intellectual, and sensual aspects of the user experience.OCLC-licensed vendor bibliographic record.

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ISBN/ISSN
9780262256643
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1 online resource (x, 211 pages)
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Inter/vention: Free Play in the Age of Electracy
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Holmevik, Jan Rune.

Chiefly concerned with MMRPGs (Massively Multiplayer Role-Playing Games) and the communities that they give rise to.In today's complex digital world, we must understand new media expressions and digital experiences not simply as more technologically advanced forms of "writing" that can be understood and analyzed as "texts" but as artifacts in their own right that require a unique skill set. Jus…

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ISBN/ISSN
9780262301657
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1 online resource (xxiv, 204 pages) :illustrations
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