Information and communication technologies (ICTs)--especially the Internet and the mobile phone--have changed the lives of people all over the world. These changes affect not just the affluent populations of income-rich countries but also disadvantaged people in both global North and South, who may use free Internet access in telecenters and public libraries, chat in cybercafes with distant fam…
This is the engaging story of a moment of transformation in the human sciences, a detailed account of a remarkable group of people who met regularly from 1946 to 1953 to explore the possibility of using scientific ideas that had emerged in the war years (cybernetics, information theory, computer theory) as a basis for interdisciplinary alliances. The Macy Conferences on Cybernetics, as they cam…
A comprehensive investigation of the sentence connectives--and, or, if, not--with special attention to their logical properties.OCLC-licensed vendor bibliographic record.
"Today's computers must perform with increasing reliability, which in turn depends on the problem of determining whether a circuit has been manufactured properly or behaves correctly. However, the greater circuit density of VLSI circuits and systems has made testing more difficult and costly. This book notes that one solution is to develop faster and more efficient algorithms to generate test p…
"A Bradford book."Why the prejudice against adopting a scientific attitude in the social sciences is creating a new "Dark Ages" and preventing us from solving the perennial problems of crime, war, and poverty.OCLC-licensed vendor bibliographic record.
Hao Wang (1921-1995) was one of the few confidants of the great mathematician and logician Kurt Godel. A Logical Journey is a continuation of Wang's Reflections on Kurt Godel and also elaborates on discussions contained in From Mathematics to Philosophy. A decade in preparation, it contains important and unfamiliar insights into Godel's views on a wide range of issues, from Platonism and the na…
How computer games can be designed to create ethically relevant experiences for players."Today's blockbuster video games -- and their never-ending sequels, sagas, and reboots -- provide plenty of excitement in high-resolution but for the most part fail to engage a player's moral imagination. In Beyond Choices, Miguel Sicart calls for a new generation of video and computer games that are ethical…
"In Dark Fiber, Lovink combines aesthetic and ethical concerns and issues of navigation and usability without ever losing sight of the cultural and economic agendas of those who control hardware, software, content, design, and delivery. He examines the unwarranted faith of the cyber-libertarians in the ability of market forces to create a decentralized, accessible communication system. He studi…
Life hacking as self-help for the creative class in the digital age: using systems in pursuit of health, wealth, and productivity. Life hackers track and analyze the food they eat, the hours they sleep, the money they spend, and how they're feeling on any given day. They share tips on the most efficient ways to tie shoelaces and load the dishwasher; they employ a tomato-shaped kitchen timer as …
"Logo for the Macintosh teaches the art of programming to first time programmers. It begins with Turtle Geometry, a series of exercises involving both Logo programming and geometric concepts. Later chapters illustrate more advanced topics, such as the famous DOCTOR program with its simulated psychotherapist and an INSTANT program that enables parents and teachers to create a programming environ…