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Found 69 from your keywords: subject="Digital media"
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Numbered lives :life and death in quantum media
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Wernimont, Jacqueline,

A feminist media history of quantification, uncovering the stories behind the tools and technologies we use to count, measure, and weigh our lives and realities. Anglo-American culture has used media to measure and quantify lives for centuries. Historical journal entries map the details of everyday life, while death registers put numbers to life's endings. Today we count our daily steps with fi…

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ISBN/ISSN
9780262350174
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1 online resource (240 pages).
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Living and Learning with New Media: Summary of Findings from the Digital Yout…
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Ito, Mizuko

This report summarizes the results of an ambitious three-year ethnographic study, funded by the John D. and Catherine T. MacArthur Foundation, into how young people are living and learning with new media in varied settings—at home, in after school programs, and in online spaces. It offers a condensed version of a longer treatment provided in the book Hanging Out, Messing Around, and Geeking O…

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9780262258937
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The Civic Potential of Video Games
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Kahne, JosephEvans, ChrisMiddaugh, Ellen

This report focuses on the civic aspects of video game play among youth. According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "disengaged," meaning that they participated in fewer than two types of either electoral activities (defined as voting, campaigning, etc.) or civic activities (for example, volunteering). Kahne and his coauthors are interested in what role …

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9780262258975
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The Future of Learning Institutions in a Digital Age
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Davidson, Cathy N.Goldberg, David TheoJones, Zoë Marie

In this report, Cathy Davidson and David Theo Goldberg focus on the potential for shared and interactive learning made possible by the Internet. They argue that the single most important characteristic of the Internet is its capacity for world-wide community and the limitless exchange of ideas. The Internet brings about a way of learning that is not new or revolutionary but is now the norm for …

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ISBN/ISSN
9780262258715
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The death algorithm and other digital dilemmas
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Simanowski, Roberto,Chase, jefferson

In 'The Death Algorithm and Other Digital Dilemmas', Roberto Simanowski wonders if we are on the brink of a society that views social, political, and ethical challenges as technological problems that can be fixed with the right algorithm, the best data, or the fastest computer. For example, the "death algorithm " is programmed into a driverless car to decide, in an emergency, whether to plow in…

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ISBN/ISSN
9780262350662
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1 online resource (xxxi, 174 pages).
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Inter/vention: Free Play in the Age of Electracy
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Holmevik, Jan Rune.

Chiefly concerned with MMRPGs (Massively Multiplayer Role-Playing Games) and the communities that they give rise to.In today's complex digital world, we must understand new media expressions and digital experiences not simply as more technologically advanced forms of "writing" that can be understood and analyzed as "texts" but as artifacts in their own right that require a unique skill set. Jus…

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ISBN/ISSN
9780262301657
Collation
1 online resource (xxiv, 204 pages) :illustrations
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The more we know :NBC news, educational innovation, and learning from failure
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Klopfer, Eric.Haas, Jason,

"In 2006, young people were flocking to MySpace, discovering the joys of watching videos of cute animals on YouTube, and playing online games. Not many of them were watching network news on television; they got most of their information online. So when NBC and MIT launched iCue, an interactive learning venture that combined social networking, online video, and gaming in one multimedia education…

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ISBN/ISSN
9780262305624
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1 online resource (xvii, 205 pages) :illustrations
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Twisty Little Passages: An Approach to Interactive Fiction
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Montfort, Nick.

Interactive fiction--the best-known form of which is the text game or text adventure--has not received as much critical attention as have such other forms of electronic literature as hypertext fiction and the conversational programs known as chatterbots. Twisty Little Passages (the title refers to a maze in Adventure, the first interactive fiction) is the first book-length consideration of this…

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ISBN/ISSN
9780262297110
Collation
1 online resource (xv, 286 pages)
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Technology's child :digital media's role in the ages and stages of growing up
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Davis, Katie

"Davis addresses the "screen time" debate by recognizing that children's experiences of technology and social relationships are qualitatively distinct at different stages of development"--OCLC-licensed vendor bibliographic record.

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ISBN/ISSN
9780262370097
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1 online resource
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Media technologies :essays on communication, materiality, and society
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Gillespie, Tarleton,Boczkowski, Pablo J.,Foot, Kirsten A.,

Scholars from communication and media studies join those from science and technology studies to examine media technologies as complex, sociomaterial phenomena. In recent years, scholarship around media technologies has finally shed the assumption that these technologies are separate from and powerfully determining of social life, looking at them instead as produced by and embedded in distinc…

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ISBN/ISSN
9780262319461
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1 online resource (xii, 325 pages) :illustrations (some color).
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