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Found 20 from your keywords: subject="Games."
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cover
Connected play : tweens in a virtual world
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Kafai, Yasmin B.,Fields, Deborah A.,

"Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and earn and spend virtual currency. In 'Connected Play', Yasmin Kafai and Deborah Fields investigate what happens when kids play in virtual worlds, how this matters for their offline lives, and what thi…

Edition
-
ISBN/ISSN
9781461947974
Collation
1 online resource.
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The media snatcher PC CORE TURBO ENGINE GRAFX 16 CDROM2 SUPER DUO ARCADE RX
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Therrien, Carl,

OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
9780262354868
Collation
1 online resource (208 pages).
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cover
Player vs. monster :the making and breaking of video game monstrosity
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?Svelch, Jaroslav,

"A book on how video games changed monsters, and how video game monsters shape our notions of otherness"--OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
9780262373241
Collation
1 online resource.
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-
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cover
Playing software :homo ludens in computational culture
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Sicart, Miguel,

"This is Johan Huizinga's Homo Ludens for the 21st century. Miguel Sicart extends Huizinga's argument that play is essential to the generation of culture to the computational culture of today"--OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
9780262373180
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1 online resource
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-
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cover
Wandering games
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Kagen, Melissa,

"In an increasingly hectic world, walking simulators provide a chance for a meditative online experience. Wandering Games will be the first book to explore this genre"--OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
0262370980
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1 online resource.
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cover
Play like a feminist
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Recorded Books, Inc.Chess, Shira,

An important new voice provides a riveting look at why video games need feminism and why all of us should make space for more play in our lives. "You play like a girl": it's meant to be an insult, accusing a player of subpar, un-fun playing. If you're a girl, and you grow up, do you "play like a woman"--whatever that means' In this provocative and enlightening book, Shira Chess urges us to play…

Edition
-
ISBN/ISSN
9780262360432
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1 online resource
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-
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-
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cover
Who are you? :Nintendo's Game Boy advance platform
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Custodio, Alex,

"GBA is the progentitor of handheld gaming platforms today. Who are You? offers fresh ways of thinking about the production, circulation, and actual use of a video game platform"--OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
9780262360456
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1 online resource.
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cover
Infinite playground :a player's guide to imagination
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DeKoven, Bernie,Gramazio, Holly.

A play-centered invitation to experience the power and delight unlocked by imagination.Bernard De Koven (1941-2018) was a pioneering designer of games and theorist of fun. He studied games long before the field of game studies existed. For De Koven, games could not be reduced to artifacts and rules; they were about a sense of transcendent fun. This book, his last, is about the imagination: the …

Edition
-
ISBN/ISSN
9780262358804
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1 online resource
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cover
Stealth assessment :measuring and supporting learning in video games
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Shute, Valerie J.Ventura, Matthew,

An approach to performance-based assessments that embeds assessments in digital games in order to measure how students are progressing toward targeted goals.To succeed in today's interconnected and complex world, workers need to be able to think systemically, creatively, and critically. Equipping K-16 students with these twenty-first-century competencies requires new thinking not only about wha…

Edition
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ISBN/ISSN
0262315211
Collation
1 online resource (vi, 244 pages) :illustrations.
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cover
Playing with sound :a theory of interacting with sound and music in video games
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Collins, Karen,

"In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects, ambient sound, dialogue, and interface sounds -- both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in th…

Edition
-
ISBN/ISSN
0262312298
Collation
1 online resource (xii, 185 pages) :illustrations
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