"In a world suffocated by people and things, this book exposes why we throwaway things that still work, and shows how we can design products, services, and experiences that last"--OCLC-licensed vendor bibliographic record.
Contemporary computing technologies have thoroughly embedded themselves in every aspect of modern life -- conducting commerce, maintaining and extending our networks of friends, and mobilizing political movements all occur through a growing collection of devices and services designed to keep and hold our attention. Yet what happens when our attention needs to be more local, collective, and focu…
"Designing for resilience is a critical issue of the 21st century. This is the first book-length work that shows us how to design for a future that lasts, and why we should want to"--OCLC-licensed vendor bibliographic record.
The power of art and design to create a life worth living: designs, inventions, and artworks from the Azraq Refugee Camp in Jordan. This book shows how refugees use art and design to transform their living environments, restoring humanity within circumstances that seem aimed at depriving them of it. Featuring more than twenty projects created by Syrian refugees at the Azraq Refugee Camp in Jord…
A practice-based guide to applying the principles of human-centered design to real-world health challenges; updated and expanded with post-COVID-19 innovations. This book offers a practice-based guide to applying the principles of human-centered design to real-world health challenges that range from drug packaging to breast cancer detection. Written by pioneers in the field -- Bon Ku, a physici…
"Playful Wearables presents foundational thinking about wearables and play. As play becomes ever more immersive, tools used to increase that immersiveness have to change with it"--OCLC-licensed vendor bibliographic record.
"This book re-focuses media design for material as well as human needs. It provides examples, critical discussions, and defining criteria for media that do not serve humans alone anymore"--OCLC-licensed vendor bibliographic record.
A call to reclaim and rethink the field of designing as a liberal art where diverse voices come together to shape the material world. We live in a material world of designed artifacts, both digital and analog. We think of ourselves as users; the platforms, devices, or objects provide a service that we can use. But is this really the case We Are Not Users argues that people cannot be reduced to …
"Why would an architect reach for a pencil when drawing software and AutoCAD are a click away? Use a ruler when 3D scanners and GPS devices are close at hand? In Why Architects Still Draw, Paolo Belardi offers an elegant and ardent defense of drawing by hand as a way of thinking. Belardi is no Luddite; he doesn't urge architects to give up digital devices for watercolors and a measuring tape. R…
An overview of emerging topics, theories, methods, and practices in sonic interactive design, with a focus on the multisensory aspects of sonic experience.OCLC-licensed vendor bibliographic record.