The concepts of time and identity seem at once unproblematic and frustratingly difficult. Time is an intricate part of our experience—it would seem that the passage of time is a prerequisite for having any experience at all—and yet recalcitrant questions about time remain. Is time real? Does time flow? Do past and future moments exist? Philosophers face similarly stubborn questions about id…
"How Finland's nuclear waste experts discern far future Earths, and what the rest of us non-Finns and non-experts can learn from them"--OCLC-licensed vendor bibliographic record.
How to understand our interactions with technology: considering the emotional, intellectual, and sensual aspects of the user experience.OCLC-licensed vendor bibliographic record.
Includes index.These twenty lectures have been developed and refined by Professor Siebert during the more than two decades he has been teaching introductory Signals and Systems courses at MIT. The lectures are designed to pursue a variety of goals in parallel: to familiarize students with the properties of a fundamental set of analytical tools; to show how these tools can be applied to help und…
This tour de force in experimental robotics paves the way toward understanding dynamic environments in vision and robotics. It describes the first robot able to play, and even beat, human ping-pong players.Constructing a machine to play ping-pong was proposed years ago as a particularly difficult problem requiring fast, accurate sensing and actuation, and the intelligence to play the game. The …
Interactive fiction--the best-known form of which is the text game or text adventure--has not received as much critical attention as have such other forms of electronic literature as hypertext fiction and the conversational programs known as chatterbots. Twisty Little Passages (the title refers to a maze in Adventure, the first interactive fiction) is the first book-length consideration of this…
AnnotationOCLC-licensed vendor bibliographic record.
Humans were thought to be unique among the species in having minds, but recent results showing the richness and diversity in animal psychology makes this view untenable. Yet there remains the question of whether we can map the features of a particularly human psychology that are responsible for its overall structure. In this book John Campbell shows that the general structural features of human…
Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became f…
Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather…