This book constitutes the refereed conference proceedings of the 14th International Symposium, W2GIS 2015, held in Grenoble, France, in May 2015. The 12 revised full papers presented were carefully selected from 19 submissions. Selected papers cover hot topics related to W2GIS including spatiotemporal data collection, processing and visualization, mobile user generated content, semantic trajec…
This book constitutes the refereed proceedings of the 17th Asia-Pacific Conference APWeb 2015 held in Guangzhou, China, in September 2015. The 67 full papers and presented together with 3 industrial track papers and 7 demonstration track papers were carefully reviewed and selected from 146 submissions. The papers cover a wide spectrum of Web-related data management problems, and provide a th…
Several thousand years from now, advanced humanoids known as the Makers will implant clockwork devices into our heads. At the cost of a certain amount of agency, these devices will permit us to move unhindered through time and space, and to live complacent, well-regulated lives. However, when one of these devices goes awry, a "clockwork man" appears accidentally in the 1920s, at a cricket match…
"This is a story of profound urban change over decades of time in a symbolic space celebrated as a worldwide phenomenon. Drawing on the history, sociology, and political economy of the place, Times Square Remade examines, twenty years later, how the public-private transformation of 42nd Street at Times Square impacted the entertainment district and adjacent neighborhoods, particularly Hell's Ki…
"Making Time on Mars is a book about people, robots, processes and intuitions working together to make time on Mars. In early 2004, for over ninety days NASA's Mars Exploration Rovers mission set their daily work activities on Earth according to "Mars time" clocks. Two local Mars times, one for each of the two Mars rovers, drove work timelines for all mission members. A successful mission that …
"In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects, ambient sound, dialogue, and interface sounds -- both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in th…
A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works.OCLC-licensed vendor bibliographic record.
An investigation of the "occurrent arts" through the concepts of the "semblance" and "lived abstraction."OCLC-licensed vendor bibliographic record.
"A Bradford book."A new view of the metaphysics of time, arguing that the traditional tensed-tenseless debate within analytic philosophy should be seen as the first stage in a philosophical investigation of time, and that the next stage belongs to phenomenology.OCLC-licensed vendor bibliographic record.
Papers presented at a conference of the same name which was held Mar. 16-19, 1994, Tucson, Ariz."A Bradford book."OCLC-licensed vendor bibliographic record.