"A monograph that surveys the formal elements of the 2D platforming game genre and examines how design choices act as ideological forms of pleasure, affect, and idea"--OCLC-licensed vendor bibliographic record.
"Experimental game designer Pippin Barr explores the "stuff" videogames are made of by offering a conceptual discussion of the fundamentals of game design grounded in eight case studies of his own games"--OCLC-licensed vendor bibliographic record.
"A book on how video games changed monsters, and how video game monsters shape our notions of otherness"--OCLC-licensed vendor bibliographic record.
"A history of games journalism and the impact it's had on developing a dialogue around gaming culture"--OCLC-licensed vendor bibliographic record.
"This is Johan Huizinga's Homo Ludens for the 21st century. Miguel Sicart extends Huizinga's argument that play is essential to the generation of culture to the computational culture of today"--OCLC-licensed vendor bibliographic record.
"In an increasingly hectic world, walking simulators provide a chance for a meditative online experience. Wandering Games will be the first book to explore this genre"--OCLC-licensed vendor bibliographic record.
"Against Flow critically examines the idea of flow in order to temper a growing number of voices that focus on play's positive potentials"--OCLC-licensed vendor bibliographic record.
"Paul charts the appeal of free-to-play games and examines how they challenge dominant game industry norms"--OCLC-licensed vendor bibliographic record.
"Making Games conceptualizes the role of tools in game-making and to demonstrate their influence on both the politics and aesthetics of games"--OCLC-licensed vendor bibliographic record.
"Games have becomes embedded in our daily acrivities and Ambient Play shows how this affects our creative and ludic practices in everyday life"--OCLC-licensed vendor bibliographic record.