Includes index."A heavily illustrated, encyclopedic deep dive into the history of role playing games from D&D to Tales from the Loop"--OCLC-licensed vendor bibliographic record.
"A joyful look at understanding the rules of games, from Magic The Gathering to ski jumping. The authors discuss five broad categories of rules: formal rules, internal rules, social norms, external regulation, and materially embodied rules"--OCLC-licensed vendor bibliographic record.
The precarious reality of videogame production beyond the corporate blockbuster studios of North America. The videogame industry, we're invariably told, is a multibillion-dollar, high-tech business conducted by large corporations in certain North American, European, and East Asian cities. But most videogames today, in fact, are made by small clusters of people working on shoestring budgets, rel…
"A monograph that surveys the formal elements of the 2D platforming game genre and examines how design choices act as ideological forms of pleasure, affect, and idea"--OCLC-licensed vendor bibliographic record.
"Experimental game designer Pippin Barr explores the "stuff" videogames are made of by offering a conceptual discussion of the fundamentals of game design grounded in eight case studies of his own games"--OCLC-licensed vendor bibliographic record.
"A smart coffee table book that explores multiple facets of board games, including their design and culture, and conceptions of space and place"--OCLC-licensed vendor bibliographic record.
"A book on how video games changed monsters, and how video game monsters shape our notions of otherness"--OCLC-licensed vendor bibliographic record.
"A history of games journalism and the impact it's had on developing a dialogue around gaming culture"--OCLC-licensed vendor bibliographic record.
"In an increasingly hectic world, walking simulators provide a chance for a meditative online experience. Wandering Games will be the first book to explore this genre"--OCLC-licensed vendor bibliographic record.
"This is Johan Huizinga's Homo Ludens for the 21st century. Miguel Sicart extends Huizinga's argument that play is essential to the generation of culture to the computational culture of today"--OCLC-licensed vendor bibliographic record.