Translating Technology in Africa brings together authors from different disciplines who engage with Science and Technology Studies (STS) to stimulate curiosity about the diversity of sociotechnical assemblages on the African continent. The contributions provide detailed praxeographic examinations of technologies at work in postcolonial contexts. The series of 5 volumes aims to catalyse the deve…
This is an open access book that covers the complete set of experiences and results of the FemTech.dk research which we have had conducted between 2016-2021 – from initiate idea to societal communication. Diversity in Computer Science: Design Artefacts for Equity and Inclusion presents and documents the principles, results, and learnings behind the research initiative FemTech.dk, which was cr…
This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. There has recently been an explosion of interest around the application of mobile communication technologies to support health initiatives in developing countries (mHealth). As a result, there is a need to promote and share rigorous research for better informed p…
Visually Provoking - a dynamic collection of visually oriented research about current doctoral studies from international art educators in Australia, Canada, China, Egypt, Finland, Greece, Iceland, Portugal, Spain, and the United States of America. Together we are thinking about, with and through the visual, focusing attention on practices that are reshaping our understandings of intellectual e…
robotics; autonomous mobile robots; algorithms; Braitenberg creatures; decision making
Atari’s 1981 arcade hit Tempest was a “tube shooter” built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game’s initial play difficulty (a system Atari dubbed “SkillStep”), a feature that has since became standard for games of all t…
"This new book analyses the strategies, usages and wider implications of crowdsourcing and crowdfunding platforms in the culture and communication industries that are reshaping economic, organizational and social logics. Platforms are the object of considerable hype with a growing global presence. Relying on individual contributions coordinated by social media to finance cultural production (an…