This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Vi…
This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are:
This open access book constitutes the refereed proceedings of the 20th International Conference on Digital Health Transformation and Smart Ageing, ICOST 2023, held in Wonju, South Korea, during July 7–8, 2023. The 18 full papers and 16 short papers included in this book were carefully reviewed and selected from 41 submissions. They were organized in topical sections as follows: IoT and A…
"Difficult to learn and awkward to use, today's information systems often change our activities in ways that we do not need or want. The problem lies in the software development process. In this book John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design.Traditional textbook approaches manage the complexity of the desi…
An exploration of the political qualities of technology design, as seen in projects that span art, computer science, and consumer products.OCLC-licensed vendor bibliographic record.
The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and s…
This book clarifies the role and relevance of the body in social interaction and cognition from an embodied cognitive science perspective. Theories of embodied cognition have during the last decades offered a radical shift in explanations of the human mind, from traditional computationalism, to emphasizing the way cognition is shaped by the body and its sensorimotor interaction with the surroun…
This book explores the various categories of speech variation and works to draw a line between linguistic and paralinguistic phenomenon of speech. Paralinguistic contrast is crucial to human speech but has proven to be one of the most difficult tasks in speech systems. In the quest for solutions to speech technology and sciences, this book narrows down the gap between speech technologists and …
Introducing mobile humanoid robots into human environments requires the systems to physically interact and execute multiple concurrent tasks. The monograph at hand presents a whole-body torque controller for dexterous and safe robotic manipulation. This control approach enables a mobile humanoid robot to simultaneously meet several control objectives with different pre-defined levels of priorit…
At the crossroads of various disciplines, this collective work examines the possibility of a new end-user “engagement” in ongoing digital/technological products and services development. It provides an overview of recent research specifically focused on the user’s democratic participation and empowerment. It also enables readers to better identify the main opportunities of participatory d…